Thursday, April 28, 2011

A Social Game I Can Get Behind

Set in a dystopian future, America 2049 charges players with confronting human-rights issues that plague the society.
My interest is already piqued. I'm a fan of dystopian stories, and this sounds like a good one.
Players serve as agents in the Council on American Heritage, who deal with such issues as sex trafficking, racial discrimination, abortion, immigration, labor, religion and LGBT issues.
 So it won't be controversial, then. Good.
[The creators] wrote 450 pages of script for 12 weeks of content. They also shot 70 videos, recorded 50 voiceovers, and more than 150 graphics.
(all quotes via Game Politics)
Consider me there. I'm all for an entertaining ARG/social game that has a positive message, especially one that seems to be well thought-out.

That may sound strange, given how harshly I took Jane McGonical to task for a Pollyanna-ish view of how social games can change the world.

Here's the difference. I'm interested in this game because I enjoy stories about this subject matter, and it sounds fun. And those are the only reasons.

Don't get me wrong—I don't oppose raising awareness of important issues. In fact, I'm down with the causes this game advocates for. But in the end, while it might be a fun diversion for a while, it's not going to change the world. The people who might play it with that goal in mind are the people who probably would do something for the cause anyway.

America 2049 is already underway and is planned to continue for 12 weeks.

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Oh crap. It's only on Facebook. Guess someone will have to tell me about it later.

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